THE ACCOUNT-BASED SELLING PLAYBOOK

A company does not buy anything.
A group of people agree to let it happen.

A free playbook for founders. Selling to companies, not individuals, the buying committee, the account map, and the deal that survives one person leaving.

// 33 PAGES · FIVE PARTS · THREE CHECKLISTS · FREE

What is inside
01 — THE HONEST CASE

Seven things to know about account-based selling.

Each is a mechanism you can plan around, and the guide is plain about the limit.

01

There is always more than one person in the decision

Even in a small company, a purchase of any consequence touches several people: the one who has the problem, the one who controls the budget, the one who will have to live with the change, the one who has to approve the risk.

02

The roles are distinct, and they want different things

It helps to name the three that decide most outcomes. The *champion* is the person inside who wants this to happen and will argue for it when you are not in the room.

03

Your contact is not your champion until they act like one

Founders routinely confuse a friendly contact with a champion. The difference is behaviour, not warmth.

04

A deal held by one person is a deal held by luck

When the whole relationship lives in one contact, every ordinary event in that person's life becomes a risk to your revenue: they change role, go on leave, get reorganised, lose an internal argument, or simply get busy.

05

The first sale is the smallest one

A company is not a single buying decision, it is a container of them: other teams with the same problem, adjacent problems you could solve, more seats, a larger plan, a renewal.

06

What the company remembers is the account, not the person

People leave. Companies stay.

07

And now the honest limit

Account-based selling is not for every business. If your product is cheap, bought by individuals with their own budget, and decided in a single sitting, the machinery in this guide is overhead you do not need, and you should sell to people.

02 — WHAT'S INSIDE

Five parts, and a last page.

Parts one to five are the thinking and the doing, worth your time even if you never touch a piece of software. The last pages show how to run it in one place.

01

Why Companies Buy Differently

There is always more than one person in the decision; the roles are distinct, and they want different things; your contact is not your champion until they act like one; A deal held by one person is a deal held by luck; the first sale is the smallest one; what the company remembers is the account, not the person.
02

Decide Before You Work an Account

Choose the accounts, do not just accept them; define the buying committee for your product, before you meet any of them; decide what you need to know about each person; agree what "multi-threaded" means for you; decide what the first deal is for; decide who owns each account.
03

Map and Multi-Thread, Simply

Record the company once, and hang everything off it; map the committee as you learn it, with gaps visible; ask your champion to help you map, directly; earn each new thread with a reason that serves them; meet the blocker early, on purpose; log every meaningful conversation against the account, not just the person.
04

Protect the Account and Expand Inside It

Deliver the result you scoped, and make sure the right people see it; watch for the departure before it happens; when a champion leaves, follow them and rebuild behind them; map expansion the way you mapped the first deal; keep expansion visible as its own pipeline; treat renewal as a sale, started early.
05

The checklists and the mistakes

Three checklists (Before You Work an Account; Working the Account; Protecting and Growing the Account) and nine mistakes.
06

Do it all in one place

How FIKR Hub carries it.
03 — WHAT GOES WRONG

Nine mistakes, all of them avoidable.

None is about talent. They are failures of method, which is good news, because method is something you can set up in advance.

01

Mistaking a friendly contact for a champion

Warmth is not advocacy. Ask for the things a champion would do and believe what the answer tells you.

02

Single-threading because it seems to be working

The period in which one relationship is going well is exactly when adding a second is cheap. Wait for trouble and it is too late.

03

Never meeting the economic buyer

Deals that reach the proposal without the person who controls the money are deals that will stall at the proposal.

04

Avoiding the blocker

An objection you never heard does not go away. It arrives in a meeting you are not in, unanswered.

05

Filing people instead of accounts

A company name typed into a contact record is not an account. Without the link, nobody can see who you know or what you have sold.

06

Making the first deal too big

A large first scope stalls in approval and delivers late. The beachhead's job is to be approved and to work.

07

Delivering quietly

A result nobody hears about opens no doors. The people who paid and the teams next door need to know what changed.

08

Losing the account when the champion leaves

Departures announce themselves. A deliberate handover keeps the account; an unnoticed one ends it.

09

Treating renewal as administration

Renewals are decided by result, memory and committee changes, all well before the date. Start early, with the result in hand.

04 — THE GUIDE

Thirty-three pages.
Yours in one click.

Five parts, three checklists and the nine mistakes. One email with the link, no drip sequence, and we do not sell the list.

FREE · 33 PAGESFORMAT · PDFNO DRIP SEQUENCE
The Account-Based Selling Playbook

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